Precision Grid & Slicing
Define columns, rows, outer margins, frame spacing, and pixel offsets with real-time frame size calculation.
SpritePop lets game developers and digital artists slice, test, and tune sprite animations on an HTML5 canvas. No installs, no accounts, and no files uploaded to a remote server.
Capabilities
Designed to solve common sprite alignment and timing friction without opening a heavy game engine.
Define columns, rows, outer margins, frame spacing, and pixel offsets with real-time frame size calculation.
Switch between FPS (1 to 60) and millisecond duration. Supports loop, reverse, ping-pong cycles, and frame ranges.
Zoom from 0.1x to 10x with pixel-crisp rendering, toggle onion skinning, or switch between 8 custom background backdrops.
Save any single frame directly as a clean PNG or export complete configuration metadata as JSON for game engine ingestion.
Workflow
Straightforward workflow with zero setup required.
STEP 01
Drag and drop any PNG, WebP, or GIF sprite sheet directly into the workspace, or load from a direct image URL.
STEP 02
Set columns, rows, spacing, and offsets until the frame borders cleanly isolate each animation cell.
STEP 03
Scrub the timeline, test playback speed, and export either isolated frames or JSON metadata for your game engine.